I had the fantastic opportunity to sit down and talk to Peter and Claudio of WiseWonky about their momentum-based rogue-like called Kraden’s Crypt. I’ve spoken to a lot of rogue-like developers recently, and made sure to discuss what makes Kraden’s Crypt unique in this genre, and learnt a lot about the different ways that randomisation of content can be done. As well as this, I had the unique opportunity to discuss the ways that being a development team in multiple countries affects development. This insight helped me, and hopefully you listeners, to understand the benefits of how indie teams work.
Thanks for listening!