This week on Indie Investigations, I spoke to Carlos Coronado and Luke Nieto, two of the developers of MIND: Path To Thalamus. MIND is a 3D puzzle platformer that takes the player through the mind of a man searching for his lost wife, and driven nearly entirely by narrative.
In this episode, we discuss what comes first in games development, what causes a game to be a good work of art, and the problems that come with releasing a game. On top of this, we also talk about how games can be discussed and can causes some great discourse between users. If you’ve ever been interested in how a narrative-heavy game is developed, this is a great episode to listen to.
As always, I am @Iyagovos on Twitter, and you can always email firstname.lastname@example.org for if you have anything to ask, or if you’d like to be interviewed on the show. The website is www.indieinvestigations.com, where you can find the rest of these shows, and other podcasts and content produced by myself!