This week on Indie Investigations, I sat down to talk with Sean and Nick of Yacht Club Games, the developers of Shovel Knight, and discuss what it was like developing a game and how their design philosophies changed and shifted as we went along. I found out why they launched on Nintendo platforms before any others and we learnt about the difficulties of parodying a style and making it your own.

You can find Yacht Club Games on Twitter at @yachtclubgames, and on their website here!

Email indieinvestigations@gmail.com if you have anything you’d like to ask, if you’d like to be interviewed, or if you have any comments. You can find me on Twitter @Iyagovos, and follow the show @IndiePI. Visit the website at www.indieinvestigations.com, and please tell your friends about the show!

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